This is a public brainstorm and revision-history archive — not canon. This is an immutable historical revision. Status: published.

Super Soaker — v0.5

developing full revision

A mobile stream attacker who keeps pressure on one kid but abandons positions for fun.

Why: Turns the implemented stream role and casting-sheet personality into one clear tactical profile.

Archetype

A mobile stream attacker who keeps pressure on one kid but abandons positions for fun.

Personality

The Super Soaker is a loud, playful ten-year-old who pays close attention to whatever amuses her. She hears the plan, but the plan has to compete with the kid who makes the funniest noise when hit. She is not confused. She simply cares more about the chase.

She laughs easily and changes direction without warning. That makes her fun to have nearby and difficult to depend on. A teammate often has to cover the position she left.

Motivation

Winning means having the best story when everyone goes home. She wants to keep one target under pressure until that kid reacts, then find the next funny moment. Holding a quiet post does not feel like winning to her, even when the team needs it.

How they fight

She carries a two-handed pressure soaker with a sustained stream. She can move while applying steady soak, chase a retreating kid, and keep pressure on a target that would survive one small hit. She is strongest when the captain can turn her chase into a flank or let her disrupt a careful formation.

Her range is shorter than the Suction Blaster's, and her tank empties during a long attack. She refills near a spigot, so a fight far from that water source limits her. Her biggest weakness is positional: she may leave important ground because another target looks more fun.

Field data

  • Age: 10.
  • Height / build: approximately 1.40 m (4 ft 7 in); medium build.
  • Weight: approximately 36 kg (79 lb).
  • Speed: 3.0 m/s dry in the current game.
  • Stamina / soak: the current game calls her in at 100% soak and slows soaked movement toward 0.75 m/s. Her tank holds 100%, drains at 12% per second while firing, and refills at 25% per second near a spigot.
  • Strengths: sustained pressure, mobile pursuit, disrupting careful plans.
  • Weaknesses: limited tank, shorter reach than a marksman, abandoning ground.

From the studio

This revision uses casting sheet row 7 for identity, personality, and role, and sim/constants.gd for the implemented movement, tank, and soak values. The broader refill question remains outside the character prose; this page describes the game that exists today. Earlier published revisions remain unchanged in the timeline.

Artifact shelf

Paired study of the Super Soaker planted mid-street with a flat sustained water stream held level and aimed at the pavement ahead of a kid who has just changed direction, her own wet footprints leading back to an empty chalk-marked spot behind her.

Early exploration — not representative of final direction.

She leads a running target with a continuous stream.

Source
docs/art/prompts/super-soaker-studies-v1.md#study-1--the-lead-on-a-running-target
Rights state
generated-with-terms-reviewed
Tool
GPT-5.6 built-in image generation (tool reported by Anthony)
Model
not exposed by built-in tool
Paired study seen from behind of the Super Soaker stopped mid-pump, elbows out and both hands hauling the neon-green rod of her grape-purple tank blaster, her head already turned toward something off frame.

Early exploration — not representative of final direction.

She stops mid-pump and turns toward something out of frame.

Source
docs/art/prompts/super-soaker-studies-v1.md#study-2--before-anything-fires
Rights state
generated-with-terms-reviewed
Tool
GPT-5.6 built-in image generation (tool reported by Anthony)
Model
not exposed by built-in tool
Paired study of an empty stretch of cul-de-sac pavement holding a drying wet patch and a chalk mark, with the Super Soaker already running out of frame at the right and one kid across the gap trying to cover two approaches at once.

Early exploration — not representative of final direction.

She leaves her assigned position while a teammate covers both lanes.

Source
docs/art/prompts/super-soaker-studies-v1.md#study-3--the-position-she-does-not-count
Rights state
generated-with-terms-reviewed
Tool
GPT-5.6 built-in image generation (tool reported by Anthony)
Model
not exposed by built-in tool
Paired study of the Super Soaker standing twenty-five feet down an open street from the Suction Blaster at a mailbox, her water stream in mid-air and still short of him while he sights down his own lane, still narrating quietly to himself.

Early exploration — not representative of final direction.

Her stream falls short while the Suction Blaster keeps watching his own lane.

Source
docs/art/prompts/super-soaker-studies-v1.md#study-4--mid-sentence
Rights state
generated-with-terms-reviewed
Tool
GPT-5.6 built-in image generation (tool reported by Anthony)
Model
not exposed by built-in tool
Paired full-body portrait of the Super Soaker standing in a wet cul-de-sac with her grape-purple tank blaster held muzzle-down at her side, head turned away and laughing at something off frame, her own footprints crossing the pavement in four directions.

Early exploration — not representative of final direction.

She laughs at something out of frame while her footprints cross in four directions.

Source
docs/art/prompts/super-soaker-studies-v1.md#study-5--where-the-laughing-is
Rights state
generated-with-terms-reviewed
Tool
GPT-5.6 built-in image generation (tool reported by Anthony)
Model
not exposed by built-in tool
Front, three-quarter, side and back views of the Super Soaker in chunky low-poly toy-soldier proportions on a plain grey background, for the 3D character build.

Early exploration — not representative of final direction.

Super Soaker — turnaround reference sheet (front, three-quarter, side, back).

Source
docs/art/prompts/refsheets/super-soaker-prompt-turnaround-v2.md
Rights state
generated-with-terms-reviewed
Tool
OpenAI built-in image generation (driven from Codex CLI by the co-lead session)
Model
not exposed by built-in tool
The Super Soaker drawn in a row of animation beats from the animator contract (idle, run, attack, flinch, down, trudge and the archetype's own actions) in the same low-poly toy-soldier style.

Early exploration — not representative of final direction.

Super Soaker — pose strip: the animation beats, for the 3D build.

Source
docs/art/prompts/refsheets/super-soaker-prompt-poses-v1.md
Rights state
generated-with-terms-reviewed
Tool
OpenAI built-in image generation (driven from Codex CLI by the co-lead session)
Model
not exposed by built-in tool
The Super Soaker's clothing and equipment laid out separately like a toy's parts, with the same kid shown small in both team colours (blue and red).

Early exploration — not representative of final direction.

Super Soaker — outfit and prop breakdown with both team colours.

Source
docs/art/prompts/refsheets/super-soaker-prompt-breakdown-v1.md
Rights state
generated-with-terms-reviewed
Tool
OpenAI built-in image generation (driven from Codex CLI by the co-lead session)
Model
not exposed by built-in tool