Wheelchair Catapult — v0.1
seed seed revision
A smart robotics kid whose wheelchair-mounted catapult trades movement for pivoting, readable readiness, and extreme balloon range.
Legend
The arm rises overhead, the chair plants, and the whole unit becomes a rotating long-range launcher until the mechanism folds away again.
Suburb
The wheelchair expresses ordinary tactical affordances and constraints. It is not tragedy, cure narrative, joke, or superpower. Pavement, grass, mud or sand, and soaked pavement may create different mobility consequences.
Current draft
A smart robotics kid designed a powered catapult arm mounted to the wheelchair. The kid checks the balloon loaded in front; the arm swings up and over the kid's head into a clear ready position. Ready means the chair cannot translate, but it can pivot to track. Stowed means it can move but cannot fire.
Why this possibility exists
This is a competing answer to Slingshot Crew's heavy-artillery job: one strong robotics character and clean silhouette instead of three-kid negotiated cost and social comedy.
Still unresolved
- Control access, launcher clearance, pivot geometry, and safe stowed/ready silhouettes.
- Compensated formative review with at least two people with relevant wheelchair experience where practical.
- Whether unaided recall centers the kid and artillery behavior rather than disability alone.
- No deep dossier or public character art before geometry and lived-experience review.
Featured question
Does a geometry study make the stowed, loading, ready, pivoting, and firing states immediately readable and physically coherent?
Evidence
- Charter v8 — roster cap and artillery context repo-citation