Hill — v0.1
terrain seed revision
Rendered elevation with proposed objective geometry, sightline, range, and downhill-movement consequences.
Legend
Everyone can see who owns the hill before anyone agrees what owning it does.
Suburb
The elevation exists. No dossier should claim a mechanical high-ground bonus until the simulation implements and tests one.
Current draft
The hill is shipped as geometry and landmark. Objective advantage, line of sight, range, rolling balloons, and downhill acceleration remain proposals.
Why this possibility exists
The hill is already visually important enough to deserve an honest boundary between present geometry and future physics.
Still unresolved
- High-ground range or sightline rules.
- Downhill movement and rolling-object behavior.
Proven finding: The worn hill is already a recognizable landmark in the neighborhood client.
Featured question
What is the first elevation interaction players can understand without a tooltip?
Evidence and source notes
- Stage 3 Sprint 0 report — neighborhood geometry repo-citation