Little Sibling

Early exploration — not representative of final direction.
The Little Sibling grabs a balloon without slowing down.
- Source
- docs/art/prompts/little-brother-studies-v1.md#study-1--he-does-not-stop-to-take-it
- Rights state
- generated-with-terms-reviewed
- Tool
- GPT-5.6 built-in image generation (tool reported by Anthony)
- Model
- not exposed by built-in tool
developing current version v0.5
A fast, fragile thief who steals and carries battlefield objects but cannot hold ground.
Archetype
A fast, fragile thief who steals and carries battlefield objects but cannot hold ground.
Personality
The Little Sibling is six, quick, curious, and completely focused on whatever he has just found. Nobody gave him a job, so he made one out of taking things. He does not understand that the wagon pin, loose balloon, or missing sneaker belongs inside somebody else's plan.
He is an absolute little stinker without being a strategist. Bigger kids yell at him, protect him, and pull him out of danger in the same breath. He may ask whose sneaker he is holding while everyone else is still arguing about the balloon he dropped.
Motivation
Winning means getting the interesting object and carrying it somewhere new. He wants to be included and busy. Team objectives matter only when they happen to point toward the thing he already wants.
How they fight
He runs through the middle of a fight, picks up loose objects, and carries or throws them. He can steal a wagon balloon, kink the Hose Kid's hose, remove a catapult pin, or return something that was left on the pavement. He is strongest when a battlefield has important objects and both sides are too busy to watch him.
He is small, weak, and easy to call in with one clean attack. He cannot hold a line or win a direct fight. He may carry the wrong object to the wrong place, and no captain should mistake his activity for obedience.
Field data
- Age: 6.
- Height / build: approximately 1.15 m (3 ft 9 in); small build.
- Weight: approximately 21 kg (46 lb).
- Speed: very quick (target); exact value unset.
- Stamina / soak: called in at full soak and easy to soak (target); exact capacity and slowdown unset.
- Strengths: speed, stealing objects, disrupting equipment.
- Weaknesses: fragile, weak in a direct fight, ignores plans and cannot hold ground.
From the studio
This revision uses casting sheet row 12 for age, identity, personality, size, and role, with charter §8 for pickup, carry, and throw possibilities. The public name remains Little Sibling. None of these mechanics exists in the sim, so every combat value is labeled as a target. Earlier published revisions remain unchanged in the timeline.
Featured question
Can a captain benefit from what he steals without expecting him to follow a plan?
Evolution timeline
- v0.1 — A pickup-carry-throw utility kid explicitly called out as scaffolding rather than a conventional roster slot. seed
- v0.2 — Little Sibling is the gender-neutral public name for the same pickup, carry, throw, steal, catch, and return utility concept. developing
- v0.3 — The pickup-carry-throw utility concept becomes a specific six-year-old whose speed, borrowed silhouette, and total ignorance of the plan make him the most hated and most protected kid on 7th Street at once. developing
- v0.4 — A fast, fragile thief who steals and carries battlefield objects but cannot hold ground. developing
- v0.5 — A fast, fragile thief who steals and carries battlefield objects but cannot hold ground. developing
Artifact shelf
The lead plate is above. Every study opens at full size.

Early exploration — not representative of final direction.
He runs with a pail, jump rope, and sneaker held over his head.
- Source
- docs/art/prompts/little-brother-studies-v1.md#study-2--the-overhead-carry
- Rights state
- generated-with-terms-reviewed
- Tool
- GPT-5.6 built-in image generation (tool reported by Anthony)
- Model
- not exposed by built-in tool

Early exploration — not representative of final direction.
A bigger kid pulls him out of a throw's path by the back of his shirt.
- Source
- docs/art/prompts/little-brother-studies-v1.md#study-3--by-the-back-of-the-shirt
- Rights state
- generated-with-terms-reviewed
- Tool
- GPT-5.6 built-in image generation (tool reported by Anthony)
- Model
- not exposed by built-in tool

Early exploration — not representative of final direction.
He runs through the edge of the Toddler's bubble cloud without going near her.
- Source
- docs/art/prompts/little-brother-studies-v1.md#study-4--through-the-middle-of-it
- Rights state
- generated-with-terms-reviewed
- Tool
- GPT-5.6 built-in image generation (tool reported by Anthony)
- Model
- not exposed by built-in tool

Early exploration — not representative of final direction.
He changes direction with a water balloon in each hand beside a sneaker in a puddle.
- Source
- docs/art/prompts/little-brother-studies-v1.md#study-5--nothing-on-this-street-is-spoken-for
- Rights state
- generated-with-terms-reviewed
- Tool
- GPT-5.6 built-in image generation (tool reported by Anthony)
- Model
- not exposed by built-in tool

Early exploration — not representative of final direction.
Little Sibling — turnaround reference sheet (front, three-quarter, side, back).
- Source
- docs/art/prompts/refsheets/little-brother-prompt-turnaround-v1.md
- Rights state
- generated-with-terms-reviewed
- Tool
- OpenAI built-in image generation (driven from Codex CLI by the co-lead session)
- Model
- not exposed by built-in tool

Early exploration — not representative of final direction.
Little Sibling — pose strip: the animation beats, for the 3D build.
- Source
- docs/art/prompts/refsheets/little-brother-prompt-poses-v1.md
- Rights state
- generated-with-terms-reviewed
- Tool
- OpenAI built-in image generation (driven from Codex CLI by the co-lead session)
- Model
- not exposed by built-in tool

Early exploration — not representative of final direction.
Little Sibling — outfit and prop breakdown with both team colours.
- Source
- docs/art/prompts/refsheets/little-brother-prompt-breakdown-v1.md
- Rights state
- generated-with-terms-reviewed
- Tool
- OpenAI built-in image generation (driven from Codex CLI by the co-lead session)
- Model
- not exposed by built-in tool