The Big Kid — v0.4
developing full revision
A huge, powerful breaker who crosses scrums quickly but is the easiest target on the street.
Why: Gives the contested roster slot a plain Trow-like battlefield read while keeping its status in studio notes.
Archetype
A huge, powerful breaker who crosses scrums quickly but is the easiest target on the street.
Personality
The Big Kid is fifteen and insists that the war is beneath her. She says she is only staying for a minute, leans against the same fence, and shows up again the next afternoon. She is aloof, observant, and unwilling to admit that the block matters to her.
She does not act like a chaperone or a gentle giant. When pulled into the fight, she goes straight through it. She secretly cares about the younger kids, but she would rather move a problem than explain that feeling.
Motivation
Winning means ending the argument quickly enough to pretend she never joined. She wants the younger kids on her side to stop struggling with a problem she can solve in one pass. She also wants to remain the kid nobody can order around.
How they fight
She carries no weapon. Her size and strength let her break a crowded line, push through a scrum, and reach ground smaller kids cannot. She is surprisingly fast for her size and strongest when the fight becomes crowded.
Her height makes her visible above everyone around her. Throwers can target her without losing sight of her in the group, and every balloon has a large target. She has no water resistance and cannot hide behind smaller kids. Concentrated ranged fire can call her in before she reaches the line.
Field data
- Age: 15.
- Height / build: approximately 1.78 m (5 ft 10 in); extra-large, powerful build.
- Weight: approximately 75 kg (165 lb).
- Speed: fast for her size (target); exact value unset.
- Stamina / soak: called in at full soak (target); exact capacity and slowdown unset.
- Strengths: size, power, breaking crowded lines and surprising speed.
- Weaknesses: very easy to target, no cover from smaller kids, concentrated water.
From the studio
This revision uses casting sheet row 4 for age, identity, personality, size, and role, with charter §8 for the silhouette mechanic. Her roster place remains contested and no Big Kid exists in the sim. Earlier published revisions remain unchanged in the timeline.
Featured question
Is her size worth the attention every thrower can place on her?
Artifact shelf

Early exploration — not representative of final direction.
The Big Kid walks the dry inside line while the defended corner remains standing behind her.
- Source
- docs/art/prompts/the-big-kid-studies-v1.md#study-1--nobody-pushed
- Rights state
- generated-with-terms-reviewed
- Tool
- GPT-5.6 built-in image generation (tool reported by Anthony)
- Model
- not exposed by built-in tool

Early exploration — not representative of final direction.
The empty-handed Big Kid stands above a scrum of kids carrying their gear.
- Source
- docs/art/prompts/the-big-kid-studies-v1.md#study-2--she-carries-nothing
- Rights state
- generated-with-terms-reviewed
- Tool
- GPT-5.6 built-in image generation (tool reported by Anthony)
- Model
- not exposed by built-in tool

Early exploration — not representative of final direction.
Three balloons converge on the Big Kid while nearby kids remain dry.
- Source
- docs/art/prompts/the-big-kid-studies-v1.md#study-3--every-balloon-arrives
- Rights state
- generated-with-terms-reviewed
- Tool
- GPT-5.6 built-in image generation (tool reported by Anthony)
- Model
- not exposed by built-in tool

Early exploration — not representative of final direction.
The Super Soaker calls her from the fence and she starts walking.
- Source
- docs/art/prompts/the-big-kid-studies-v1.md#study-4--just-this-once
- Rights state
- generated-with-terms-reviewed
- Tool
- GPT-5.6 built-in image generation (tool reported by Anthony)
- Model
- not exposed by built-in tool

Early exploration — not representative of final direction.
She leans on the fence with her handheld while the water fight continues behind her.
- Source
- docs/art/prompts/the-big-kid-studies-v1.md#study-5--only-staying-a-minute
- Rights state
- generated-with-terms-reviewed
- Tool
- GPT-5.6 built-in image generation (tool reported by Anthony)
- Model
- not exposed by built-in tool

Early exploration — not representative of final direction.
The Big Kid — turnaround reference sheet (front, three-quarter, side, back).
- Source
- docs/art/prompts/refsheets/the-big-kid-prompt-turnaround-v1.md
- Rights state
- generated-with-terms-reviewed
- Tool
- OpenAI built-in image generation (driven from Codex CLI by the co-lead session)
- Model
- not exposed by built-in tool

Early exploration — not representative of final direction.
The Big Kid — pose strip: the animation beats, for the 3D build.
- Source
- docs/art/prompts/refsheets/the-big-kid-prompt-poses-v1.md
- Rights state
- generated-with-terms-reviewed
- Tool
- OpenAI built-in image generation (driven from Codex CLI by the co-lead session)
- Model
- not exposed by built-in tool

Early exploration — not representative of final direction.
The Big Kid — outfit and prop breakdown with both team colours.
- Source
- docs/art/prompts/refsheets/the-big-kid-prompt-breakdown-v1.md
- Rights state
- generated-with-terms-reviewed
- Tool
- OpenAI built-in image generation (driven from Codex CLI by the co-lead session)
- Model
- not exposed by built-in tool