Wagon Bomb — v0.1
seed seed revision
A single-shot ambush kid whose one balloon doubles as instant slippery terrain at the point of impact.
Legend
Wagon Bomb is the ambush — Myth's Wight, one red wagon, one balloon built to end a fight before it starts, and a blast zone that becomes an ice rink the instant it lands (charter §5.1, §8).
Suburb
A slow kid towing a red wagon with one enormous balloon, walking like he's already decided where it's going to land.
Current draft
A single-shot ambush kid whose one balloon doubles as instant slippery terrain at the point of impact.
Why this possibility exists
Charter §8 states the mechanic outright — slow kid, one wagon, one attack — and §5.1 upgrades the blast zone from a kill to a zoning tool. The dossier exists because "exactly once" is a strong claim worth testing before it's load-bearing.
Still unresolved
- Reload rules, if any — the charter language reads as permanent, not just a Stage 0 default.
- Wagon movement speed relative to the rest of the roster — no number recorded.
- Whether Little Brother's canon ability to steal the wagon balloon (§8) has been prototyped against this kid specifically.
Featured question
Does the wagon ever reload, or is "attacks exactly once" the whole identity for the rest of the roster's life?
Evidence
- Charter v8 §8, the roster repo-citation
- Glossary v0.1, the roster in both registers repo-citation