This is a public brainstorm and revision-history archive — not canon. Fixture status: published.

Family Pool

water-body

seed current version v0.1

A major backyard obstacle and water body with proposed refill, route-blocking, and instant-full-soak implications.

Legend

The biggest source of water is also the one place nobody wants to enter.

Suburb

The recognizable object and map composition are grounded in the scouting pass. The rules are not implemented.

Current draft

The family pool is large enough to define a battlefield. It may block routes, enable refill, and fully soak a kid who falls in, but those interactions remain proposed.

Why this possibility exists

A pool-yard map needs a central water body with consequences larger than a decorative prop.

Still unresolved

  • Edge traversal, falls, and recovery.
  • Whether refill access occurs anywhere along the pool or at readable points.

Evidence and source notes

Appears on possible maps

Evolution timeline

  1. v0.1 — A major backyard obstacle and water body with proposed refill, route-blocking, and instant-full-soak implications.