Grass
surface
developing current version v0.1
The ordinary lawn surface, with slower wheelchair-artillery travel recorded as a proposal rather than a shipped rule.
Legend
The lawn looks neutral until equipment, slopes, and water reveal that it is not.
Suburb
Grass is rendered now. Movement modifiers and soaked-lawn behavior are untested.
Current draft
Grass is the neighborhood baseline. Wheelchair Catapult moving more slowly on grass is a concept-specific direction; a universal slowdown is not established.
Why this possibility exists
Naming grass makes mobility claims visible and testable instead of burying them inside one character dossier.
Still unresolved
- Whether ordinary kids move differently on grass.
- Whether saturation ever changes grass into mud or remains visual only.
Proven finding: Grass already provides the Block's dominant visual ground plane.
Featured question
Does grass need a universal movement rule, or only clear interactions for units whose equipment makes the surface matter?
Evidence and source notes
- Stage 3 Sprint 0 report — rendered lawns repo-citation