This is a public brainstorm and revision-history archive — not canon. Map status: published.

The Block

developing current version v0.1

The rendered neighborhood battlefield: street, sidewalks, lawns, a worn hill, house edges, fences, and hose access.

Fixture manifest

Legend

The first battlefield is the whole argument in miniature: two lawns, one street, a hill everyone thinks they understand, and just enough water access to make every route contested.

Suburb

The pavement and lawns exist in the current client. Different movement rates, wet-pavement risk, elevation bonuses, and hose-bib control rules are design directions, not shipped findings.

Current draft

The Block is the existing street-and-lawns battlefield. Pavement, grass, the worn hill, fences, house edges, and hose access establish its readable neighborhood geometry. The environment is rendered now; most distinct terrain effects remain proposals.

Why this possibility exists

The Block gives the artbook a truthful map baseline. It lets future map ideas say what they change instead of comparing themselves to an undocumented default.

Still unresolved

  • Whether grass or slopes alter movement in the first playable terrain pass.
  • Which house edges and fences are tactical cover rather than visual framing.
  • Whether the hill changes range, line of sight, downhill movement, or only silhouette.

Proven finding: A recognizable block already supports movement, line-of-sight, and readable neighborhood scale in the current 3D client.

Evidence and source notes

Evolution timeline

  1. v0.1 — The rendered neighborhood battlefield: street, sidewalks, lawns, a worn hill, house edges, fences, and hose access.