This is a public brainstorm and revision-history archive — not canon. Fixture status: published.

Pavement

surface

developing current version v0.1

The fast, ordinary route whose soaked patches may turn escape into visible slip risk.

Legend

The street is where kids run fastest until the balloon breaks.

Suburb

Pavement is rendered. A distinct movement rate and wet-surface slip response remain proposed terrain behavior.

Current draft

Pavement is the ordinary fast route. Fresh water may manufacture temporary slip risk, turning a clean escape lane into a decision.

Why this possibility exists

Water should change a familiar route in a readable way without becoming a separate resource economy.

Still unresolved

  • Slip chance, duration, and player readability.
  • Whether sidewalks and street share exactly the same surface rules.

Proven finding: Pavement already anchors the street and sidewalk geometry in the current neighborhood client.

Evidence and source notes

Appears on possible maps

Evolution timeline

  1. v0.1 — The fast, ordinary route whose soaked patches may turn escape into visible slip risk.