Pavement — v0.1
surface seed revision
The fast, ordinary route whose soaked patches may turn escape into visible slip risk.
Legend
The street is where kids run fastest until the balloon breaks.
Suburb
Pavement is rendered. A distinct movement rate and wet-surface slip response remain proposed terrain behavior.
Current draft
Pavement is the ordinary fast route. Fresh water may manufacture temporary slip risk, turning a clean escape lane into a decision.
Why this possibility exists
Water should change a familiar route in a readable way without becoming a separate resource economy.
Still unresolved
- Slip chance, duration, and player readability.
- Whether sidewalks and street share exactly the same surface rules.
Proven finding: Pavement already anchors the street and sidewalk geometry in the current neighborhood client.
Featured question
How much wet-pavement danger creates tactical choices without making basic movement feel arbitrary?
Evidence and source notes
- Charter v8 — fresh-wet slip terrain repo-citation