Towel Snapper

Early exploration — not representative of final direction.
The Towel Snapper sprints across open pavement to reach melee range.
- Source
- docs/art/prompts/towel-snapper-studies-v4.md#study-1--the-berserker-approach
- Rights state
- generated-with-terms-reviewed
- Tool
- OpenAI built-in image generation
- Model
- not exposed by built-in tool
developing current version v0.4
A fast melee bully who breaks shield lines but is easy to soak when caught.
Archetype
A fast melee bully who breaks shield lines but is easy to soak when caught.
Personality
The Towel Snapper is a cocky thirteen- or fourteen-year-old showman. He likes being the kid others watch and the kid they move away from. He bullies smaller kids and targets the Pool Noodle Paladin because the Paladin always reacts.
His loyalty is territorial. He will cross the street to protect a kid from an outsider and may go back to tormenting that same kid later. The protection is real, but it is not kindness, apology, or proof that the bullying never mattered. Other kids avoid him and do not admire the hurt he causes.
Motivation
Winning means proving that nobody can make him back down or tell him where he belongs. He wants to own the close fight and decide who is allowed to threaten the kids on his block. He also wants an audience, especially when he breaks a defensive line that looked secure.
How they fight
The Snapper closes distance faster than the other playable kids and attacks in quick towel snaps. Repeated pressure interrupts slower defenders before they can settle. He is strongest on a flank, against isolated ranged kids, and in a straight race to a shield line.
He wears no protective gear and has to commit his whole body to each snap. If he is caught after the strike, focused water calls him in quickly. Open ground, crossfire, and several defenders at once punish him. His speed creates the thrill; his bullying is never the reward.
Field data
- Age: 13–14.
- Height / build: approximately 1.65 m (5 ft 5 in); tall, lean build.
- Weight: approximately 52 kg (115 lb).
- Speed: 3.45 m/s dry in the current game.
- Stamina / soak: the current game calls him in at 100% soak and slows soaked movement toward 0.75 m/s. He has no soak resistance.
- Strengths: closing speed, rapid melee pressure, breaking slow defenders.
- Weaknesses: no protection, recovery after a snap, focused ranged fire.
From the studio
This revision uses casting sheet row 3 for identity, age, size, and role, plus sim/constants.gd for implemented speed and soak behavior. It preserves the recorded boundary that his territorial defense never erases his cruelty. Earlier published revisions remain unchanged in the timeline.
Featured question
Is he exciting to field without making his cruelty admirable?
Evolution timeline
- v0.1 — The Snapper's approach, windup, snap/flinch rhythm, persistent attacks, and speed advantage over the Knight were proven in MG2 and MG3; no richer originating character had been recorded. retired
- v0.2 — The best mechanics-first unit becomes a behaviorally specific older kid whose speed, no-armor silhouette, cruelty, and territorial loyalty agree; identity fields that have not been decided remain explicit unknowns. developing
- v0.3 — A fast melee bully who breaks shield lines but is easy to soak when caught. developing
- v0.4 — A fast melee bully who breaks shield lines but is easy to soak when caught. developing
Artifact shelf
The lead plate is above. Every study opens at full size.

Early exploration — not representative of final direction.
He commits his whole body to a full wet-towel snap.
- Source
- docs/art/prompts/towel-snapper-studies-v4.md#study-2--the-full-body-snap
- Rights state
- generated-with-terms-reviewed
- Tool
- OpenAI built-in image generation
- Model
- not exposed by built-in tool

Early exploration — not representative of final direction.
He is exposed during the recovery step after the snap.
- Source
- docs/art/prompts/towel-snapper-studies-v4.md#study-3--the-recovery-window
- Rights state
- generated-with-terms-reviewed
- Tool
- OpenAI built-in image generation
- Model
- not exposed by built-in tool

Early exploration — not representative of final direction.
He stands in a water stream to cover a smaller teammate's retreat.
- Source
- docs/art/prompts/towel-snapper-studies-v4.md#study-4--nobody-else-gets-to
- Rights state
- generated-with-terms-reviewed
- Tool
- OpenAI built-in image generation
- Model
- not exposed by built-in tool

Early exploration — not representative of final direction.
He holds the loaded towel while two ranged opponents keep their distance.
- Source
- docs/art/prompts/towel-snapper-studies-v4.md#study-5--free-and-exposed
- Rights state
- generated-with-terms-reviewed
- Tool
- OpenAI built-in image generation
- Model
- not exposed by built-in tool

Early exploration — not representative of final direction.
Towel Snapper — turnaround reference sheet (front, three-quarter, side, back).
- Source
- docs/art/prompts/refsheets/towel-snapper-prompt-turnaround-v2.md
- Rights state
- generated-with-terms-reviewed
- Tool
- OpenAI built-in image generation (driven from Codex CLI by the co-lead session)
- Model
- not exposed by built-in tool

Early exploration — not representative of final direction.
Towel Snapper — pose strip: the animation beats, for the 3D build.
- Source
- docs/art/prompts/refsheets/towel-snapper-prompt-poses-v1.md
- Rights state
- generated-with-terms-reviewed
- Tool
- OpenAI built-in image generation (driven from Codex CLI by the co-lead session)
- Model
- not exposed by built-in tool

Early exploration — not representative of final direction.
Towel Snapper — outfit and prop breakdown with both team colours.
- Source
- docs/art/prompts/refsheets/towel-snapper-prompt-breakdown-v1.md
- Rights state
- generated-with-terms-reviewed
- Tool
- OpenAI built-in image generation (driven from Codex CLI by the co-lead session)
- Model
- not exposed by built-in tool